Publisher | Dozed |
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File size | 251.11kB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2021-11-03 07:21:12 |
First release date | 2021-11-03 07:21:12 |
Supported Unity versions | 2018.4.2 or higher |
- Color-based Fragments: Main fragments of the sprite detected using color logic for a more realistic fragmentation.
- Subfragments: Generate subfragments for the color regions using the classical Voronoi approach.
- Fragment Collider: Fragments are generated with a pixel-perfect collider with customizable accuracy retaining high performance with a realistic collider.
- Generate in Editor and at Runtime: Generate fragments in editor or on-demand at runtime.
- High Performance: Capable of generating large amounts of sprite fragments at runtime without a noticeable performance impact.
- Spritesheet and Sprite Atlas support.
This asset uses PixelCollider2D and PoissonDiskSampling under MIT; see Third-Party Notices.txt file in package for details.