Publisher | Staggart Creations |
---|---|
File size | 1.54MB |
Number of files | 31 |
Latest version | 1.1.2 |
Latest release date | 2024-05-13 02:20:16 |
First release date | 2024-03-26 02:56:13 |
Supported Unity versions | 2018.4.2 or higher |
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📄 Documentation | 💬 Forum thread
A straightforward and powerful tool for spline-based mesh deforming. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine it with other tools.
> Provide the component with a spline and an input mesh, and it gets continuously repeated along the spline.
Build fences, pipes, paths, cables and much more!
🗯This tool is under development, based on user feedback, and is offered at a reduced price.
🔗 Features
• Creates one continuous object, no clutter of GameObjects.
• Automatic collider generation
• Recalculated normals, to ensure correct lighting
• Negative scaling support (eg. guardrails mirrored on either side of a track)
• Snapping to colliders
• Per-point scale adjustment
• Multiple material support (aka sub-meshes)
• Multi-spline support
• Rebuild events exposed in the inspector, and through C#
🚧 Limitations:
• Usage of created meshes in prefabs requires exporting them to an FBX file using the Unity's "FBX Exporter" package.
• Input meshes are expected to be exported for use with Unity (Z-forward, Y-up).
* Automatic FBX exporting is slated for implementation, currently it does not support collider exporting.