Publisher | overcrafted |
---|---|
File size | 64.87MB |
Number of files | 868 |
Latest version | 1 |
Latest release date | 2020-01-28 02:12:10 |
First release date | 2020-01-28 02:12:10 |
Supported Unity versions | 2018.4.2 or higher |
Lumberjack Character Live Demo
Features:
- unique designed character
- a total of 54 animations
- 100% vector
- png exported animations (24fps)
- spine json
- spine and illustrator source files
List of animations:
1. crouch
2. defend
3. defend hit
4. die
5. idle
6. jump
7. jump drop
8. jump fall
9. jump up
10. kick
11. punch
12. run fast
13. run slow
14. slash A
15. slash B
16. slide
17. throw
18. walk
19. wall slide
All animations exist in 3 different versions
- Lumberjack with axe
- Lumberjack no weapon
- Lumberjack carrying a pile of wood
Characters pure pixel dimension is around 936x1200px. The PNG exported animations are 1143x850px large.
Please Note
Animations were created in Spine Pro and require Spine Unity Runtime in your project to run. You will need a copy of Spine Essential or Professional for the permission to use the Spine Unity runtime in your game and releasing it.
Otherwise you can use the Png Sprite sequences and animations in the Png Image Sequences Folder.
Features:
- unique designed character
- a total of 54 animations
- 100% vector
- png exported animations (24fps)
- spine json
- spine and illustrator source files
List of animations:
1. crouch
2. defend
3. defend hit
4. die
5. idle
6. jump
7. jump drop
8. jump fall
9. jump up
10. kick
11. punch
12. run fast
13. run slow
14. slash A
15. slash B
16. slide
17. throw
18. walk
19. wall slide
All animations exist in 3 different versions
- Lumberjack with axe
- Lumberjack no weapon
- Lumberjack carrying a pile of wood
Characters pure pixel dimension is around 936x1200px. The PNG exported animations are 1143x850px large.
Please Note
Animations were created in Spine Pro and require Spine Unity Runtime in your project to run. You will need a copy of Spine Essential or Professional for the permission to use the Spine Unity runtime in your game and releasing it.
Otherwise you can use the Png Sprite sequences and animations in the Png Image Sequences Folder.