Publisher | Pukamakara |
---|---|
File size | 5.93MB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2019-09-30 07:16:10 |
First release date | 2019-09-30 07:16:10 |
Supported Unity versions | 2018.4.2 or higher |
Realistic 3d model of Spectrolab SX-16 Searchlight
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object (Draw Call)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains
8 611 polys
17 004 tris
9 132 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
spectrolab SX-16 sx16 sx 16 nightsun spotlight searchlight light lighting helicopter rotary aircraft rescue police military jetranger
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object (Draw Call)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains
8 611 polys
17 004 tris
9 132 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
spectrolab SX-16 sx16 sx 16 nightsun spotlight searchlight light lighting helicopter rotary aircraft rescue police military jetranger