Publisher | Digital Ruby (Jeff Johnson) |
---|---|
File size | 58.11kB |
Number of files | 12 |
Latest version | 1.0.4 |
Latest release date | 2019-01-31 01:01:08 |
First release date | 2016-04-05 11:13:22 |
Supported Unity versions | 2018.4.2 or higher |
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Spawning Pool is a tiny yet incredibly powerful pooling and caching system for Unity. Within seconds you can be pooling your prefabs and gaining 3-5x performance improvement over GameObject.Instantiate.
Spawning Pool keeps track of dead or inactive objects for you, ready at a moments notice to serve them up instantly when they are needed again. Bullets, enemies, spells and more can be cached quickly and easily.
Spawning Pool is tiny. With just one small yet very powerful script file, Spawning Pool is the best asset for Unity to do pooling and caching of GameObject's for Unity.
Easily get callbacks on pooling events with a simple to implement (and optional) interface.
I'm Jeff Johnson and I created spawning pool just for you. Please send me your feedback and bug reports.
Spawning Pool is a tiny yet incredibly powerful pooling and caching system for Unity. Within seconds you can be pooling your prefabs and gaining 3-5x performance improvement over GameObject.Instantiate.
Spawning Pool keeps track of dead or inactive objects for you, ready at a moments notice to serve them up instantly when they are needed again. Bullets, enemies, spells and more can be cached quickly and easily.
Spawning Pool is tiny. With just one small yet very powerful script file, Spawning Pool is the best asset for Unity to do pooling and caching of GameObject's for Unity.
Easily get callbacks on pooling events with a simple to implement (and optional) interface.
I'm Jeff Johnson and I created spawning pool just for you. Please send me your feedback and bug reports.
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