Publisher | EVPO Games |
---|---|
File size | 60.15MB |
Number of files | 79 |
Latest version | 1 |
Latest release date | 2024-08-13 07:01:13 |
First release date | 2024-08-13 07:01:13 |
Supported Unity versions | 2018.4.2 or higher |
Package includes spaceship fighter and platform with some props. All models use PBR materials.
Some technical details:
- Spaceship faces/tris: 17575 / 34064
- Platform faces/tris: 504 / 1012
- All platform's props faces/tris: 1108 / 2120
- Spaceship uses 4 materials
- 1 material (512x512 px) used for cannon fireball
- 3 materials (2k) used for body and egnines flames
- Platform uses one 2K texture
- Platform props use one 2K texture
- Props includes crate, pole, fence and two type of stands
- Almost all materials include albedo, height, metallic, normal, smoothness, ambient occlusion and emission textures.
Spaceship also includes some animations:
- landing gear up and down position (can be run by trigger in Animator)
- cannons fire animation (can be run by bool variable in Animator)
- gun fire animation (can be run by bool variable in Animator)
Note: Package has dependecies on Cinemachine package in Ship.css script only to create shake camera effect in Demo Scenes. Some marked lines of code can be deleted with no consequences.
Some technical details:
- Spaceship faces/tris: 17575 / 34064
- Platform faces/tris: 504 / 1012
- All platform's props faces/tris: 1108 / 2120
- Spaceship uses 4 materials
- 1 material (512x512 px) used for cannon fireball
- 3 materials (2k) used for body and egnines flames
- Platform uses one 2K texture
- Platform props use one 2K texture
- Props includes crate, pole, fence and two type of stands
- Almost all materials include albedo, height, metallic, normal, smoothness, ambient occlusion and emission textures.
Spaceship also includes some animations:
- landing gear up and down position (can be run by trigger in Animator)
- cannons fire animation (can be run by bool variable in Animator)
- gun fire animation (can be run by bool variable in Animator)
Note: Package has dependecies on Cinemachine package in Ship.css script only to create shake camera effect in Demo Scenes. Some marked lines of code can be deleted with no consequences.
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