Sound Visualizer - Mesh Deformation

$11
Publisher Siberian.pro
File size 4.21MB
Number of files 22
Latest version 1
Latest release date 2019-11-25 02:30:15
First release date 2017-08-22 05:34:27
Supported Unity versions 2018.4.2 or higher
Unity3D plugin
Sound Visualizer - Mesh Deformation

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Description:
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Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
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- Mesh deformation as example
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals) - Current geometry and speed of deformation depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3

Full example of using included in package as Demo scene.

Check *.cs files for more info.
Support: [email protected]
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Version Changes: 1.0:
- Initial version.

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