Publisher | Ciprian Stanciu |
---|---|
File size | 36.19MB |
Number of files | 40 |
Latest version | 1 |
Latest release date | 2022-07-18 12:53:17 |
First release date | 2018-07-02 08:34:19 |
Supported Unity versions | 2018.4.2 or higher |
Do you have a large scene with tons of small objects, wish to keep shadows on but also wish to reduce drawcalls ?
Then this plugin is for you. It will cull small objects' shadows ! If an object is relatively small in your main camera's view (either small or far away), the shadow casting property is turned to off or back to on again when it gets closer. It has an adjustable property to control how small/distant an object needs to be to have its shadow culled
Supported Platforms
- Windows desktop, Android, iOS and Universal Windows Platform/Xbox One
- note : for iOS, the C++ code is included, which in turn can be used to compile the native plugin to any platform by an able programmer.
Supports URP and HDRP.
Issues:
- does not work for skinned objects ( might be possible if requested)
Then this plugin is for you. It will cull small objects' shadows ! If an object is relatively small in your main camera's view (either small or far away), the shadow casting property is turned to off or back to on again when it gets closer. It has an adjustable property to control how small/distant an object needs to be to have its shadow culled
Supported Platforms
- Windows desktop, Android, iOS and Universal Windows Platform/Xbox One
- note : for iOS, the C++ code is included, which in turn can be used to compile the native plugin to any platform by an able programmer.
Supports URP and HDRP.
Issues:
- does not work for skinned objects ( might be possible if requested)
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