Publisher | Ciprian Stanciu |
---|---|
File size | 211.43MB |
Number of files | 152 |
Latest version | 1 |
Latest release date | 2018-08-27 04:58:15 |
First release date | 2018-01-24 04:37:21 |
Supported Unity versions | 2018.4.2 or higher |
Do you wish you had BlendShapes instead of your skinning animations ? Do you want to apply BlendShapes ontop of your skinning animations ? Then this tool is what you need to reduce your workload.
It will take skinning animations and generate OBJ models for each animation. You will have to use CAD software to combine all blendshapes and have a single file with blendshapes by default in Unity but you can visualize how the blendshapes combine in unity before doing all that.
The test model is for demonstration purposes only and comes from Facerig's example of custom avatars.
Issues:
- texcoords are not exported into tye OBJ file. It will be fixed in an update
- You need Unity 2017.2 just for exporting the OBJs. You can use any version of unity for a project incorporating blendshapes from fbx.
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