SIO (Save System with Revisions)

JiRo Ent.

(0)
$15
Publisher JiRo Ent.
File size 254.80kB
Number of files 16
Latest version 1.0.0
Latest release date 2025-05-20 02:28:14
First release date 2025-05-20 02:28:14
Supported Unity versions 2018.4.2 or higher

SUPPORT – QUESTIONS - NEWS

Hop on our Discord server.

Follow on Twitter/X.

You can read the documentation here.

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SIO is a local data saving system that offers a simple API that lets you create a local save with a single line of code, and retrieve a save or a revision of a save with a single line of code.


FEATURES:

  • Save: stores primitive data types such as Primitives (int, float, double, bool, long, etc.), Strings (string), Enums, [Serializable] classes & structs with public fields (or private [SerializeField] fields) and more, check the documentation for a more detailed list.
  • Load: retreives the stored data.
  • Revisions: SIO can be configured to keep up to 6 revisions of each save so you can load back old revisions which can be useful as a backup.
  • Encryption: local saves can be encrypted with AES encryption for greater data security.

Saving and Loading data is essential to any game project, so we designed SIO to be a lightweight solution that seamlessly integrate and offers simple yet powerful API, we use SIO ourselves in our personal projects and now it's in your hands.


Happy game development!


SUPPORT – QUESTIONS - NEWS

Hop on our Discord server.

Follow on Twitter/X.

You can read the documentation here.

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