Publisher | JiRo Ent. |
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File size | 254.80kB |
Number of files | 16 |
Latest version | 1.0.0 |
Latest release date | 2025-05-20 02:28:14 |
First release date | 2025-05-20 02:28:14 |
Supported Unity versions | 2018.4.2 or higher |








SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
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SIO is a local data saving system that offers a simple API that lets you create a local save with a single line of code, and retrieve a save or a revision of a save with a single line of code.
FEATURES:
- Save: stores primitive data types such as Primitives (int, float, double, bool, long, etc.), Strings (string), Enums, [Serializable] classes & structs with public fields (or private [SerializeField] fields) and more, check the documentation for a more detailed list.
- Load: retreives the stored data.
- Revisions: SIO can be configured to keep up to 6 revisions of each save so you can load back old revisions which can be useful as a backup.
- Encryption: local saves can be encrypted with AES encryption for greater data security.
Saving and Loading data is essential to any game project, so we designed SIO to be a lightweight solution that seamlessly integrate and offers simple yet powerful API, we use SIO ourselves in our personal projects and now it's in your hands.
Happy game development!
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
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