Publisher | RRFreelance / Polytricity |
---|---|
File size | 73.34kB |
Number of files | 14 |
Latest version | 1 |
Latest release date | 2022-10-11 08:40:15 |
First release date | 2020-10-23 07:43:14 |
Supported Unity versions | 2018.4.2 or higher |
This shader allows you to apply simple gradients to an existing Unity 3D Sphere, automatically culls the front faces and then simply scale it up for it to become a skydome.
Several colour pre-sets have been made and it is really easy to make your own soft skies ready for your game.
A reflection probe is used to pick up the colours from the sky-dome. See the video for more details.
This version uses 3 colours in the shader with future updates having more, as well as any suggestions from buyers or this asset.
Standard Render Pipeline and URP or LightWeight Render Pipeline and HDRP scenes and Shaders included (if shaders are pink you need to load the correct scene and use the correct shaders supplied)
Tested Built-in with webGL and working.
If you require this shader to run in other pipelines and have proof of purchase, please get in touch. This kind of support will help improve the product too so email me.
[email protected]
Several colour pre-sets have been made and it is really easy to make your own soft skies ready for your game.
A reflection probe is used to pick up the colours from the sky-dome. See the video for more details.
This version uses 3 colours in the shader with future updates having more, as well as any suggestions from buyers or this asset.
Standard Render Pipeline and URP or LightWeight Render Pipeline and HDRP scenes and Shaders included (if shaders are pink you need to load the correct scene and use the correct shaders supplied)
Tested Built-in with webGL and working.
If you require this shader to run in other pipelines and have proof of purchase, please get in touch. This kind of support will help improve the product too so email me.
[email protected]
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