Publisher | Hippo |
---|---|
File size | 62.59kB |
Number of files | 37 |
Latest version | 4 |
Latest release date | 2024-10-19 03:43:13 |
First release date | 2023-03-26 09:48:13 |
Supported Unity versions | 2018.4.2 or higher |
Simple Google Sign-In provides Google sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.
Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provides at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Benefits:
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● More security for client-server apps (get access token on a client, get all user data on a server to avoid tampering)
Setup steps:
Please visit our GitHub for setup instructions.
How it works for Android, iOS, Universal Windows Platform:
● Request auth code with redirecting to the app using deep linking
● Receive auth code by handling Application.deepLinkActivated
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for Windows and Mac:
● Request auth code with loopback to localhost
● Receive auth code by listening localhost using System.Net.HttpListener
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for WebGL:
● Request access token with redirecting by URL (the app will be launched in a new browser tab)
● Get access token from Application.absoluteURL
● Get user info (OpenID, name, email) using access token with UnityWebRequest
Support:
● GitHub - wiki
● GitHub - bugs & requests
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provides at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Benefits:
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● More security for client-server apps (get access token on a client, get all user data on a server to avoid tampering)
Setup steps:
Please visit our GitHub for setup instructions.
How it works for Android, iOS, Universal Windows Platform:
● Request auth code with redirecting to the app using deep linking
● Receive auth code by handling Application.deepLinkActivated
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for Windows and Mac:
● Request auth code with loopback to localhost
● Receive auth code by listening localhost using System.Net.HttpListener
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for WebGL:
● Request access token with redirecting by URL (the app will be launched in a new browser tab)
● Get access token from Application.absoluteURL
● Get user info (OpenID, name, email) using access token with UnityWebRequest
Support:
● GitHub - wiki
● GitHub - bugs & requests
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!