Simple Facebook Sign-In

Hippo

(0)
FREE
Publisher Hippo
File size 58.23kB
Number of files 37
Latest version 2
Latest release date 2024-10-19 03:43:15
First release date 2023-07-08 01:23:13
Supported Unity versions 2018.4.2 or higher
Simple Facebook Sign-In provides Facebook sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.

Benefits:
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● More security for client-server apps (get access token on a client, get all user data on a server to avoid tampering)

Setup steps:
Please visit our GitHub for setup instructions.

How it works for Android, iOS, Universal Windows Platform:
● Request an auth code with redirecting to the app using deep linking
● Receive the auth code by handling Application.deepLinkActivated
● Exchange the auth code for an access token using UnityWebRequest
● Get user info (OpenID, name, email) using the access token with UnityWebRequest

How it works for Windows and Mac:
● Request an auth code with loopback to localhost
● Receive the auth code by listening localhost using System.Net.HttpListener
● Exchange the auth code for an access token using UnityWebRequest
● Get user info (OpenID, name, email) using the access token with UnityWebRequest

How it works for WebGL:
● Request an access token with redirecting by URL (the app will be launched in a new browser tab)
● Get the access token from Application.absoluteURL
● Get user info (OpenID, name, email) using the access token with UnityWebRequest

Known issues:
AndroidManifest.xml workaround for Unity 2022
● Some web browsers may block deep links by default. Test on another device or browser if redirecting doesn't happen.

Support:
GitHub - Wiki
GitHub - FAQ & Troubleshooting
GitHub - Bugs & requests
Discord - Questions, live chat with developers

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