Simple Livery Creator

AiKodex

(12)
$24
Publisher AiKodex
File size 192.61MB
Number of files 387
Latest version 1.1 BETA
Latest release date 2021-07-28 11:20:15
First release date 2021-07-12 01:37:13
Supported Unity versions 2018.4.2 or higher

Brand New Update is Live! Try the build here!

Simple Livery Creator (Build)


Get this asset as a FREE upgrade with Studio Livery Creator


AAA Livery Editor for painting on vehicles. Create your own custom livery for any vehicle.


Full C# source code and example scene included with 2 vehicles and 75+ stickers, vectors and shapes


- Create unique liveries for your game with the all new Simple Livery Creator

- Decal system supports Undo feature and paint changes

- Saves textures real time via editor scripts

- Mordern looking Canvas style to edit your vehicles

- Mirroring feature available for two given vehicles.

- 75+ Decals available to design your vehicle

- Works with any object. Any object can be imported and painted on. Please look at the documentation for implementing this.

- Pan, zoom and rotate around the model with your mouse just like any 3D software.

- Orthographic mode available for the user to switch between to get a more accurate design.

- Keys 1/2/3 will snap the object to absolute axes.

- Rest Assured Livery Creator will be updated with advanced tools and bug fixes.


Scene PolyCount Details:

Objects: 2

Vertices: 40k

Tris: 45k


Textures:

The MainBody texture is by default set to 2048 x 2048. Upgrade or downgrade of this texture is configurable via code.


All sprites and stickers are developed by AiKodex. Regularly updating more stickers with future updates.


Please Note :

URP and HDRP are not currently supported.

Painting on any model is possible provided it is UV unwrapped. Mirroring feature uses a special secondary UV map that the vehicles in this asset posses.

If the user uses mirror feature during livery editing, please apply Model > Swap UVs to see the mirrored textures correctly on the other side.

Text appears laterally inverted if mirror feature is used. So when working with text, please do not use mirroring.

Mirroring does not work when "Generate Lightmaps" is selected on the model. The generated lightmap UVs would be painted on instead as they occupy the UV1 Set.

To save textures in a build, please use StreamingAssets or similar. Saving texture feature currently uses editor scripts.


Model Inlcusion Details:

All models in the screenshots and videos are inlcuded, except the environment and the car with yellow livery in the drift example.


Resources for the Drifting Video:

Simple Drift Physics

Drift Environment


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