Simple helicopter Physics(combatAi ready)

$15
Publisher Ajogu micheal
File size 36.68MB
Number of files 158
Latest version 1.0.1
Latest release date 2021-04-20 07:35:12
First release date 2020-10-06 06:54:12
Supported Unity versions 2018.4.2 or higher

This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the values


NOTE: ULTIMATE HELICOPTER PHYSICS NOW EQUIPED WITH COMBATIVE AI SYSTEM.


please read


Documentation


controls:


G to elevate and add gas


Arrow up or w to lean forward


D,A or left, right arrow to tilt or rotate left and right


Arrow down or S to lean backward


V to switch rotation Physics


H to descend


study controls before you Play demo


-have doubts try demo out (PC build)

This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the valuesplease readDocumentationcontrols:G to elevate and add gasArrow up or w to lean forwardD,A or left, right arrow to tilt or rotate left and rightArrow down or S to lean backwardV to switch rotation PhysicsH to descendstudy controls before you Play demo-have doubts try demo out (PC build)Physics_2Physics_3Features-it Can make use of its own wheel Physics or the built-in unity wheel Collider-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)-uses Unity3d rigid body system-able to clamp rotation on individual Axis or set free Axis-tweak yaw and tilt Angle-Airdrag-Apply drag to individual Axis rotation-realistic proppeller system (ANY KIND).-combat ready.-combat Ai-editable c# scripts- contact me [email protected]


Physics_2



Physics_3


Features


-it Can make use of its own wheel Physics or the built-in unity wheel Collider


-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)


-uses Unity3d rigid body system


-able to clamp rotation on individual Axis or set free Axis


-tweak yaw and tilt Angle


-Airdrag


-Apply drag to individual Axis rotation


-realistic proppeller system (ANY KIND).


-combat ready.


-combat Ai


-editable c# scripts


- contact me [email protected]


Top Publisher Assets