shield vfx-Toon shield Pack

Game HUB

(0)
$4
Publisher Game HUB
File size 13.04MB
Number of files 46
Latest version 1
Latest release date 2025-04-24 03:55:14
First release date 2025-04-24 03:55:14
Supported Unity versions 2018.4.2 or higher

The Shield VFX Pack leverages a Fresnel Shader to create an energy shield effect around characters. This effect can be customized for various styles, including sci-fi shields, magic barriers, or energy fields.


  • Import the Shield VFxPack into your Unity URP project.
  • Enter play mode and press “Left Mouse” to test the next effect in demo scene.
  • Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.

Customization:

The shader highlights the shield edges with customizable properties such as Depth Power, Fresnel Power, and Emission, combined with animated textures to simulate flowing energy, distortion, and noise.

  • Apply the Fresnel Shaderto a material and assign this material to the shield object.
  • Adjust properties via the Material Inspector:
  • Increase Fresnel Power to enhance edge glow.
  • Apply a flowing energy texture to Flowand set an appropriate animation speed using Speed Main Tex+ Noise.
  • Use Distortion Power to create a warping effect on the shield's surface.

Shader Graph:

Properties:

· Depth Power (Float): Controls the intensity of depth-based edge visibility. Higher values emphasize depth highlights.

· Fresnel Power (Float): Determines the strength of the Fresnel effect around shield edges.

· Main Tex (Texture 2D): The primary texture for the shield surface.

· Noise Tex (Texture 2D): Noise texture used to break up uniformity and add randomness to the effect.

· Texture Opacity (Float): Adjusts the transparency of the shield texture.

· Emission (Float): Controls the brightness of the glowing edges, allowing for stronger or subtler highlights.

· Flow (Texture 2D): The animated texture that creates the appearance of energy flowing across the shield surface.

· Distortion Power (Float): Modifies the distortion intensity applied to the shield surface.

· Speed Main Tex + Noise(Vector4): Controls the animation speed of both the main texture and noise texture, enabling dynamic shield effects.

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