Publisher | Opsive |
---|---|
File size | 4.60MB |
Number of files | 92 |
Latest version | 1 |
Latest release date | 2025-04-08 01:58:13 |
First release date | 2025-04-08 01:58:13 |
Supported Unity versions | 2018.4.2 or higher |








Requires Behavior Designer Pro (link)
Supercharge your behavior trees with 7 powerful, plug-and-play sensory systems. The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.
📚Documentation | 💬Discussions | 🌐Discord
🧠Included Senses
- Distance: Detect proximity to objects
- Luminance: React to light intensity (great for stealth or horror games)
- Sound: Hear footsteps, gunshots, or environmental cues
- Surface: Sense different materials like wood, metal, or grass
- Temperature: Detect temperature zones and daily/seasonal shifts
- Tracer (Smell): Track trails like scent, blood, or magical residue
- Visibility: Determine line-of-sight with smart vision logic
🧩Behavior Tree Tasks Included
- Can Detect Object
- Can Detect Surface
- Follow Trace Trail (requires Movement Pack)
- Get Sensor Amount
- Is Within Range
Each task is cleanly coded, fully documented, and built for easy integration with your custom logic. Whether you're building stealth mechanics, animal behavior, security systems, or complex enemy AI, this pack gives you the tools to make your agents feel alive and aware.
🚀 Performance-Ready & Extensible
- Designed for both 2D and 3D Unity projects
- Uses GameObject-based workflow
- Leverages Unity Job System and Burst Compiler where appropriate for optimized performance
- Fully modular and built to grow