Publisher | Vattalus Assets |
---|---|
File size | 892.38MB |
Number of files | 96 |
Latest version | 1 |
Latest release date | 2019-12-20 04:10:14 |
First release date | 2019-12-20 04:10:14 |
Supported Unity versions | 2018.4.2 or higher |
AAA Quality, highly detailed realistic sci-fi cockpit, perfect for any space-sim or VR experience. With 4K resolution PBR Textures.
Mobile Friendly
This Package contains:
- Controllable demo scene with interactive controllable components.
- 7 Sound Effects
- FBX Model with several sub-objects: Body, Glass, Seat, Joystick and Throttle Control, both pivoted correctly for easy animating.
31,143 polys or 38,429 verts
- 4K PBR Textures (3 sets: Cockpit, Glass, Screen, each in 4 styles (Clean, Dirty, Rusty and Weathered&Dirty))
All textures provided in .png format.
I recommend Unity 5.3 or higher, as it introduced the new Standard Shader that is much closer to other 3rd party rendering software (Like Substance Painter and Marmoset Toolbag). This package will work with older versions of Unity as well, though the metallic/smoothness textures might need some modifications.
Designer - Daniel Shuey
(Any VR functionality will need to be implemented by the buyer)
For more, follow me on Facebook
If you have any questions or suggestions please Contact Me
Mobile Friendly
This Package contains:
- Controllable demo scene with interactive controllable components.
- 7 Sound Effects
- FBX Model with several sub-objects: Body, Glass, Seat, Joystick and Throttle Control, both pivoted correctly for easy animating.
31,143 polys or 38,429 verts
- 4K PBR Textures (3 sets: Cockpit, Glass, Screen, each in 4 styles (Clean, Dirty, Rusty and Weathered&Dirty))
All textures provided in .png format.
I recommend Unity 5.3 or higher, as it introduced the new Standard Shader that is much closer to other 3rd party rendering software (Like Substance Painter and Marmoset Toolbag). This package will work with older versions of Unity as well, though the metallic/smoothness textures might need some modifications.
Designer - Daniel Shuey
(Any VR functionality will need to be implemented by the buyer)
For more, follow me on Facebook
If you have any questions or suggestions please Contact Me