Publisher | Distant Lands |
---|---|
File size | 251.38kB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2024-05-02 09:02:13 |
First release date | 2023-02-28 05:52:12 |
Supported Unity versions | 2018.4.2 or higher |
CONNECT WITH US:
Website | Email | Discord | User Manual
Distant Lands presents:
Scatter: Prefab Placement Tool
Do you have massive open-world levels in your game? Do you find the tedious process of placing objects in Unity to be a slow part of the development cycle? Scatter is here to help!
Easy-to-use Tools
- Full editor window (Distant Lands/Scatter).
- User manual with descriptions of all the different modes and shortcuts.
- Works with any asset in seconds. No setup is required!
- Lightweight. Scatter will remove itself from builds automatically so it won't bloat your project size.
- Save selections to a scriptable object.
Extensive Control over Placement
- Grid-based placement.
- 3-axis mirroring.
- Placement offset.
- Automatic parenting.
- Select prefabs from several locations
- Selection in the project window.
- An array in the editor window.
- A folder within your project.
- An array in the editor window with weights for seeded random placement.
- Limit placement by different controls
- Tag
- Layer
- Parent
- Angle
- Name
- Randomize
- Rotation per axis and on a normal
- Scale per axis or as a whole
Includes 6 Modes
- Handplace — click anywhere in your scene and Scatter will immediately place a prefab without changing your selection or moving your mouse.
- Place and Adjust — Click to place a prefab and click again to cycle through various adjustments. Rescale, rotate, and move all with one click and intuitive controls!
- Brush — Place many prefabs within range of a position all at once by clicking and dragging your mouse.
- Stretch — Click once in one location and click again in another to automatically place a prefab stretched, repeated, or clamped between the two points.
- Path — Click and drag to stretch and move an object along a path.
- Erase — Click to remove scattered objects from the selected parent.