Publisher | Ajogu micheal |
---|---|
File size | 150.20MB |
Number of files | 401 |
Latest version | 2.0.2F |
Latest release date | 2021-09-14 11:49:34 |
First release date | 2021-03-23 12:52:12 |
Supported Unity versions | 2018.4.2 or higher |
UPDATED
The ultimate motorcycle PHYSICS contains a motorbike physics and a character controller that supports third person and first person mecanim . Build motorcross bikes,power bikes, bicycles,dirt bike, cruisers and many there is no limit
Note: create tag name "SkidTrashHolder" ,after installing the package.
This is a really handy tool for make ur bike fps and TPS games
Note: bicycle physics is now available AI included
45mins video on how to work with ultimate motorcycle physics
Note: if you need the extra large files ,just contact me at [email protected] with a screenshot of your invoice and a copy of the big files would be sent you ASAP... No need to worry I have taken time to arrange every scene and create prefabs just following up the tutorial videos
Cheers: AI system now included
Flexibility
Stunt added in unity3d version
Users can change neck hinge joint.
Editable tilt angle.
Change currentspeed , angular velocity, rotation Torque
Engine torque, reverse torque.
Users can set rider's experience (basically inexperienced riders easily Fallfrom bikes).
Wheel bounciness
Suspension distance
Gear transmission effects
Body alignment based on your road lane and curves
In built ik Rider inother to save you stress of creating one
Many more
Thanks for choosing UMC
Documentation
Everything needed to about ULTIMATE MOTORCYCLE PHYSICS,
the motorcycle PHYSICS supports any kind of bike physics.
AI SYSTEM
yep now ultimate motorcycle physics contains the AI, motorcycle can navigate automatically without Player controller
Character Controller
the in built Character controller comes with a first person and third person mode just so u can enjoy the camera from all sides when riding your bike , the scripts are self explanatory which will make upgrading Soo easy.
Ik Rider SystemThe character controller supports hand , head ,body, and leg ik , this makes it easier for the character body mesh to animate easily with the bike when in motion.
WheelieThe motorcycle wheel PHYSICS has been structured to have that of real life physics, it's supports wheelie i.e bike lift it's front wheel from the ground.
SuspensionWe have taken time to create a custom wheel PHYSICS,so this does not inherit from the unity3d WHEELCOLLIDER.
Tyre effectsThe wheels Re able to emit smokes,Tyre marks and realistic sounds when sliding.
DrifterWe included a special script to handle realistic drifting and Power slides.
Gear systemUsers can specify numbers of gears , engine rpm , topspeed, engine torque, clutch feedback, e.t.c
Crash EventsAs we all know the two wheels Vehicle are not always stable so ride safely or character might loose control and fall from his bike, you can set Rider experience from the rider's grip class located in the bike controller component.
contact[email protected]
fully upgradable c# script
CONTROLS
Navigation = arrow keys or wasd
Camera switch = tab
Wheelie = left shift
Front brake = Right shift
Rear brake = space bar
Mount/unmount = V
move character controller= arrow keys
drifting = space bar /arrow up/ arrow Left or right
Play Demos