Pulse | Scale Change/Object Highlight Framework

$4
Publisher Golem Kin Games
File size 2.54MB
Number of files 12
Latest version 1
Latest release date 2024-10-08 01:47:12
First release date 2024-10-08 01:47:12
Supported Unity versions 2018.4.2 or higher

The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.

The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.

Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.

Key Features:

  • Pulse scaling based on custom animation curves.
  • Adjustable Base Scale, Max Scale, and Min Scale values.
  • Choose between Looping or One-time pulse modes.
  • Support for Play on Enable or Programmatic control.
  • Scene Gizmos to visualize the pulsing range in real-time.
  • Adjustable Pulse Speed and Start Delay.
  • Clean and intuitive Custom Inspector with a fancy header for easy parameter management.

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