Publisher | Golem Kin Games |
---|---|
File size | 2.54MB |
Number of files | 12 |
Latest version | 1 |
Latest release date | 2024-10-08 01:47:12 |
First release date | 2024-10-08 01:47:12 |
Supported Unity versions | 2018.4.2 or higher |
The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.
The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.
Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.
Key Features:
- Pulse scaling based on custom animation curves.
- Adjustable Base Scale, Max Scale, and Min Scale values.
- Choose between Looping or One-time pulse modes.
- Support for Play on Enable or Programmatic control.
- Scene Gizmos to visualize the pulsing range in real-time.
- Adjustable Pulse Speed and Start Delay.
- Clean and intuitive Custom Inspector with a fancy header for easy parameter management.