Publisher | @PaulosCreations |
---|---|
File size | 34.84MB |
Number of files | 70 |
Latest version | 1.2.0 |
Latest release date | 2022-09-26 09:52:14 |
First release date | 2022-08-17 01:43:17 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/59ee228e-c47a-4d32-b4e5-2764a385db20_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/15ab25da-a72a-44bd-9021-8a47f8e20565_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6db636da-8cf8-4961-97ba-d5d919e6d79d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0a683e92-a800-4099-afe3-0caadf710da4_scaled.jpg)
Fire Projectiles from any script in the scene.
The Manager will take them from the pool if available.
Else it will spawn a new one and add it to the pool.
Fire Straight forward, aimed at a target, in any direction, or homing/following the target.
Calling each Function with several available parameters.
Create new projectiles with the Projectile_Template prefab.
Detect when projectiles hit the target, passing the damage amount and the transform that fired the projectile with a Unity Event.