Publisher | YounGen Tech |
---|---|
File size | 348.61kB |
Number of files | 37 |
Latest version | 1 |
Latest release date | 2017-04-25 06:36:25 |
First release date | 2017-04-03 11:38:23 |
Supported Unity versions | 2018.4.2 or higher |
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PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick! Now with networking support!
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).