Publisher | YounGen Tech |
---|---|
File size | 348.61kB |
Number of files | 37 |
Latest version | 1 |
Latest release date | 2017-04-25 06:36:25 |
First release date | 2017-04-03 11:38:23 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/22d10945-cd80-465e-b60c-e85ec2b96772_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/585ac60d-0e00-49f5-ba14-0c6ce64807ab_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/60cae08b-6a0b-4987-b138-d157655e5682_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9a38ecb2-187e-42a0-8f0c-2abbaaf6ef38_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/22301950-464c-416e-8622-772de254571b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3d9a75ab-dc90-4566-bd87-551edba1c427_scaled.jpg)
PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick! Now with networking support!
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).