Plugin Your Games 2.0

FREE
Publisher Maximalist
File size 1.30MB
Number of files 116
Latest version 2
Latest release date 2025-01-24 11:31:11
First release date 2025-01-24 11:31:11
Supported Unity versions 2018.4.2 or higher

Website and documentation

Plugin Your Games 2.0 is a plugin for Unity that allows you to connect your games to the Yandex Games platform, as well as to any other platforms and monetization methods. It is multi-platform, free, and open-source.

PluginYG2 is very user-friendly, featuring a wide range of functions that are easy to understand. Additionally, nothing unnecessary will be included in the build. The plugin can be integrated even without writing any code!


Very convenient and easy to use
After importing the plugin, the main platform "Yandex Games" is set up, and the project is fully configured, ready for a working build! For all necessary functions, there are ready-made scripts and prefabs. For example, to display a leaderboard, you just need to place a ready-made prefab in the scene and specify the technical name of the leaderboard. You can then customize the options to your preferences and change the leaderboard's appearance.


Highly powerful
PluginYG2 offers a huge number of useful functions while remaining easy to understand. Everything is maximally automated. It includes deep simulation for the Unity Editor. There is no need to reinvent the wheel! All functions for Yandex Games are fully implemented. The plugin is translated into Russian and English. You need to use it to appreciate how refined PluginYG2 is. It even includes a module for automatic game translation using the Google 

Translate API!


Multi-platform
Switch platforms with a single click! Even project settings are adjusted for different platforms. Easily create your own platforms using the guide—that's the core idea. The plugin itself and the Yandex Games platform are provided for free, while others are published on a separate platform.


Modular
Individual systems, such as in-game purchases or cloud saves, are packed into separate modules. This ensures that code for unused functions does not get into the build. This reduces dependencies, adding clarity and flexibility. Each module has its own update branch. Modules can be updated through a special version control tool within the plugin. You can also create and share your own modules.


Over 3 years of development
From its earliest versions, the plugin has been refined and improved. I listened to game developers and fulfilled their requests. We identified a vast number of potential issues when publishing games on different platforms and integrating their SDKs. Automation was created so no one else would encounter these hidden challenges.


Ease of learning and support
We have a great moderated chat where you can find tons of information and ask questions. Plugin and module updates, along with relevant and useful information, are also published there. The plugin is well-documented. Most parameters in Unity come with tooltips. Soon, there will be many training video materials.

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