Per Object FX

Kalagaan

(6)
$14
Publisher Kalagaan
File size 16.89MB
Number of files 90
Latest version 1.3.3
Latest release date 2024-01-03 04:10:18
First release date 2017-06-09 08:54:23
Supported Unity versions 2018.4.2 or higher
Per Object FX is an easy way to add FX to a single object.
Add the POFX component to the gameObject, and choose the FX from a list.
The effects are applied after the existing shader, it doesn't replace the original material.
If you hide the original mesh, the effects are applied to the background of the object. So you can create some zones where the FX is applied to all the objects inside.

FX for MeshRenderer & SkinnedMeshRenderer:
Blur, pixelate Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, Matcap

FX for SpriteRenderer:
Blur, pixelate Emboss, Sobel, Desaturate, HSL

New : Compatible with URP

Tested on Windows, Android, HTC vive
Source code included in PRO version

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