Publisher | Red panda |
---|---|
File size | 152.07MB |
Number of files | 309 |
Latest version | 1 |
Latest release date | 2019-06-25 06:36:12 |
First release date | 2019-06-25 06:36:12 |
Supported Unity versions | 2018.4.2 or higher |
PBR assets to create your own Fantasy environment!
Videos:
Video walkthrough
Features:
The project use linear color space and deferred rendering.
A complete scene and prefabs allow you to get you started rapidly. Mountains, ruins and cave areas are all included:
There are 122 unique prefabs contained in the pack.
Textures are in png and tga format at a resolution of 2048*2048
Textures includes diffuse, normals, height, opacity and opacity/translucency.
Triangles count for trees range from 1866 to 5328
Triangles count for cliffs/rocks range from 360 to 1680
Triangles count for ruins range from 180 to 3720
Triangles count for plants range from 96 to 1277
The cliffs/rocks and ruins feature a trilanar shader, you can customize the colors/textures and overlays. The water and vegetation shader are also customisable.
The trees/vegetation prefabs are using unity's terrain system and are already set-up for you.
The ruins prefabs are modular and fit on a grid.
The cloths prefabs are using unity cloth's system and can be adjusted.
Particle effects, air particles, clouds, mist , butterflies, etc...
Videos:
Video walkthrough
Features:
The project use linear color space and deferred rendering.
A complete scene and prefabs allow you to get you started rapidly. Mountains, ruins and cave areas are all included:
There are 122 unique prefabs contained in the pack.
Textures are in png and tga format at a resolution of 2048*2048
Textures includes diffuse, normals, height, opacity and opacity/translucency.
Triangles count for trees range from 1866 to 5328
Triangles count for cliffs/rocks range from 360 to 1680
Triangles count for ruins range from 180 to 3720
Triangles count for plants range from 96 to 1277
The cliffs/rocks and ruins feature a trilanar shader, you can customize the colors/textures and overlays. The water and vegetation shader are also customisable.
The trees/vegetation prefabs are using unity's terrain system and are already set-up for you.
The ruins prefabs are modular and fit on a grid.
The cloths prefabs are using unity cloth's system and can be adjusted.
Particle effects, air particles, clouds, mist , butterflies, etc...