Mutant Monster Pack 2

Dima1991

(0)
$119
Publisher Dima1991
File size 2.00GB
Number of files 370
Latest version 1
Latest release date 2024-07-29 04:01:20
First release date 2024-07-29 04:01:20
Supported Unity versions 2018.4.2 or higher

Mutant Monster 10

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

5 recruitment of unique textures

recruitment of animation;

monster;

1x Agreeing

1x anger

5x attack_1

2x disturbance

1x Dying

1x hand wave

2x hit

6x idle

1x interaction idle 1

1x Jumping

1x Jumping atak

4x Walking

1x talk

1x run

1x talk

weapons;

4x attack 1

2x idle

1x run

1x hit

2x walk

Mutant monster 9

3 recruitment of unique textures

recruitment of animation;

weapons:

4x attack

1x death

2x idle

1x impact

1x run

1x walk

1x Walk Back

1x Walk Left

1x Walk Right

monster:

3x attack

2x hit

3x idle

1x rage

1x Walk Back

1x Walk Left

1x Walk Right

1x run

1x walk

Mutant Monster 8

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

4 recruitment of unique textures

recruitment of animation;

  • 4x attack
  • 1x Death
  • 1x hit
  • 4x idle
  • 1x rage
  • 1x Left_Walking
  • 1x Right_Walking
  • 1x Walk_Back
  • 2x Walking
  • 2x run
  • 1x walking and fly

Mutant Monster 7

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

  • 4x attack
  • 1x Death
  • 1x hit
  • 2x idle
  • 1x rage
  • 1x Left_Walking
  • 1x Right_Walking
  • 1x Walk_Back
  • 1x Walking

Mutant Monster 6

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

4 recruitment of unique textures

recruitment of animation;

  • 4x attack
  • 1x Death
  • 1x hit
  • 2x idle
  • 1x rage
  • 1x Left_Walking
  • 1x Right_Walking
  • 1x Walk_Back
  • 1x Walking

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