Publisher | AAAnimators |
---|---|
File size | 485.38MB |
Number of files | 123 |
Latest version | 1 |
Latest release date | 2018-10-03 06:41:08 |
First release date | 2018-05-03 08:38:19 |
Supported Unity versions | 2018.4.2 or higher |
A set of mobility animations captured for use in games, film, commercial productions and scientific research. The motion capture package comes with a fully textured cyborg model.
Here you can easily swift through the pack, just click on the animation in a list to play it:
Mobility Plus Animation Pack: AAAnimators
The following document & tutorial explains how to use the animations with Unity:
Unity DocumentationPDF version of Unity Documentation
We are here to empower the creators. Please contact us via the support link if you are having issues. Our team will get back to you momentarily.
Package Contents (115 motions)
Starters (Stand to Motion) (39)● walk [1.17s]
● walk left angle fast [3.60s]
● walk left angle medium [4.30s]
● walk left angle right leg fast [3.30s]
● walk left angle right leg medium [3.43s]
● walk left angle right leg slow [4.27s]
● walk left angle slow [4.60s]
● walk right angle fast [3.77s]
● walk right angle left leg fast [3.30s]
● walk right angle left leg medium [3.93s]
● walk right angle left leg slow [5.30s]
● walk right angle medium [3.83s]
● walk right angle slow [4.60s]
● walk backwards fast left leg [5.23s]
● walk backwards fast right leg [4.53s]
● walk backwards left angle left leg fast [3.57s]
● walk backwards left angle left leg medium [5.03s]
● walk backwards left angle left leg slow [5.23s]
● walk backwards left angle right leg fast [4.43s]
● walk backwards left angle right leg medium [4.80s]
● walk backwards left angle right leg slow [6.93s]
● walk backwards medium left leg [4.80s]
● walk backwards medium right leg [5.03s]
● walk backwards right angle left leg fast [4.27s]
● walk backwards right angle left leg medium [5.03s]
● walk backwards right angle left legn slow [5.70s]
● walk backwards right angle right leg fast [3.77s]
● walk backwards right angle right leg medium [4.83s]
● walk backwards right angle right legn slow [4.73s]
● walk backwards slow left leg [6.87s]
● walk backwards slow right leg [6.87s]
● walk strife fast to the left [3.87s]
● walk strife fast to the right [5.37s]
● walk strife medium to the left [5.13s]
● walk strife medium to the right [6.20s]
● walk strife really fast to the left [4.23s]
● walk strife really fast to the right [4.03s]
● walk strife slow to the left [7.70s]
● walk strife slow to the right [7.80s]
Motion (While Walking) (26)
● walk run [1.83s]
● walk run right leg [6.40s]
● walk to● jump high left leg [5.97s]
● walk to● jump high right leg [6.33s]
● walk to● jump medium left leg [6.53s]
● walk to● jump medium right leg [5.60s]
● walk to● jump low left leg [6.10s]
● walk to● jump low right leg [6.00s]
● walk look● turn around left shoulder [7.07s]
● walk look● turn around right shoulder [7.07s]
● walk look● turn left [4.43s]
● walk look● turn right [4.43s]
● walk sit left leg [5.20s]
● walk sit right leg [2.03s]
● walk● turn back [2.70s]
● walk● turn front left [4.17s]
● walk● turn front right [5.07s]
● walk● turn left [2.80s]
● walk● turn left back [4.17s]
● walk● turn right [5.23s]
● walk● turn right back [2.83s]
● turn head above [10.43s]
● turn head behind [10.90s]
● turn head front [9.27s]
● turn head left [18.30s]
● turn head right [8.90s]
Miscelaneous (20)
● jump up [4.07s]
● jump up and didn't grab something [6.13s]
● jump up to grab on to something [6.13s]
●one knee sit look around [20.73s]
● call a buddy on the cell have a conversation [35.33s]
● call a buddy on the phone emotionaly [135.10s]
● kick push with left leg● walk forward [3.63s]
● coughing state left hand [7.67s]
● coughing state right hand [4.80s]
● put on back pack [16.83s]
● put on large head phones [8.17s]
● put on the iphone headphones [9.87s]
● take off back pack [7.17s]
● take off large head phones [7.33s]
● take off the iphone head phones [6.67s]
● roll forward [3.83s]
● soldier doing stuff [13.07s]
● swimming [4.87s]
● laying down roll left [4.13s]
● laying down roll right [2.83s]
Binocular (8)
● binocular crouching look around [33.10s]
● binocular crouching look straight [9.73s]
● binocular laydown look around [26.53s]
● binocular laydown look straight [13.73s]
● binocular one one knee look around [33.63s]
● binocular one one knee look straight [10.50s]
● binocular standing look around [41.93s]
● binocular standing look straight [9.57s]
Casualty (18)
● blow out from behind front [2.37s]
● blow out from behind front right [1.83s]
● blow up from behind twist [1.53s]
● blow up from front [2.33s]
● blow up from front twist right [3.00s]
● blow up side left [2.43s]
● blow up side left twist [2.97s]
● blow up side right [2.93s]
● get shot all over the body fall back left [3.67s]
● get shot all over the body fall back right [2.93s]
● knee die back [2.40s]
● knee die back to the left [3.33s]
● knee die back to the right [3.67s]
● knee die forward [2.13s]
● knee die forward to the left 45 degrees [2.50s]
● knee die forward to the left 90 degrees [2.20s]
● knee die forward to the right 45 degrees [1.40s]
● knee die forward to the right 90 degrees [3.50s]
Transitions (4)
● transition crouch walk [3.60s]
● transition from one knee to laydown [9.67s]
● transition from stand to crouch [2.10s]
● transition stand to laydown [3.57s]
The cyborg model is included as a separate file. In case required, a weapon is parented to RightWeapon or LeftWeapon node located under a hand node.