Mobile Pedestrian System

Gley

(3)
$91
Publisher Gley
File size 92.93MB
Number of files 417
Latest version 1.0.1
Latest release date 2024-08-15 05:12:15
First release date 2024-08-13 12:27:15
Supported Unity versions 2018.4.2 or higher

Key Features:


  • Waypoint-based pedestrian system.
  • Uses a grid system, allowing it to be used in any scene dimension without performance issues.
  • Movement is made using Apply Root Motion from the character animator.
  • Support for any humanoid characters.
  • Support for any animations.
  • Easy to create and integrate custom behaviours.
  • Support for traffic lights and no traffic lights street crossings.
  • Independent crossing component for integrating with existing vehicle systems.
  • Seamless integration with the Mobile Traffic System.
  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
  • The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
  • Basic static and dynamic obstacle avoidance.
  • Pedestrian types - assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
  • Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
  • Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
  • Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.
  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
  • Added delegates for some actions to easily change the default behaviors used by the system.
  • Custom editor tools - many editor windows to make the integration process as smooth as possible.
  • Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.
  • Simple API for advanced functionalities.
  • Complete code included and commented.
  • Works for any platform that supports the Burst compiler.
  • Requires Unity 2021.3 LTS and above.

Demo:

PC


All that you see in the demo is included inside the package:

  • 1 production-ready Pedestrian thanks to SICS Games.
  • Animations from the Adam project made by Unity: Die, Idle, Revive, Run, Walk.
  • 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
  • 9 road tiles that can be assembled in any way to create complex roads.
  • 20 simple city buildings to populate your environment.
  • 1 demo scene that assembles all the above elements into the playable scene from the demo.

For more pedestrians, I recommend the Toon City People, which are professionally made and easy to integrate into our system, as demonstrated in the tutorial.


For detailed instructions check the Documentation


Faster support:

Discord


Contact us:

Email | Website

IMPORTANT! Please include your invoice number in your first message.


If you are interested in other assets made by GLEY visit our Asset Store Page



Video Tutorials:

  1. Install & Test
  2. Complete Integration Tutorial
  3. Create Custom Behaviours 

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