Publisher | Gley |
---|---|
File size | 92.93MB |
Number of files | 417 |
Latest version | 1.0.1 |
Latest release date | 2024-08-15 05:12:15 |
First release date | 2024-08-13 12:27:15 |
Supported Unity versions | 2018.4.2 or higher |
Key Features:
- Waypoint-based pedestrian system.
- Uses a grid system, allowing it to be used in any scene dimension without performance issues.
- Movement is made using Apply Root Motion from the character animator.
- Support for any humanoid characters.
- Support for any animations.
- Easy to create and integrate custom behaviours.
- Support for traffic lights and no traffic lights street crossings.
- Independent crossing component for integrating with existing vehicle systems.
- Seamless integration with the Mobile Traffic System.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
- Basic static and dynamic obstacle avoidance.
- Pedestrian types - assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
- Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
- Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
- Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.
- Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
- Added delegates for some actions to easily change the default behaviors used by the system.
- Custom editor tools - many editor windows to make the integration process as smooth as possible.
- Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.
- Simple API for advanced functionalities.
- Complete code included and commented.
- Works for any platform that supports the Burst compiler.
- Requires Unity 2021.3 LTS and above.
Demo:
All that you see in the demo is included inside the package:
- 1 production-ready Pedestrian thanks to SICS Games.
- Animations from the Adam project made by Unity: Die, Idle, Revive, Run, Walk.
- 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
- 9 road tiles that can be assembled in any way to create complex roads.
- 20 simple city buildings to populate your environment.
- 1 demo scene that assembles all the above elements into the playable scene from the demo.
For more pedestrians, I recommend the Toon City People, which are professionally made and easy to integrate into our system, as demonstrated in the tutorial.
For detailed instructions check the Documentation
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If you are interested in other assets made by GLEY visit our Asset Store Page
Video Tutorials: