Publisher | João Baltieri |
---|---|
File size | 2.29MB |
Number of files | 28 |
Latest version | 1 |
Latest release date | 2023-07-11 05:11:11 |
First release date | 2023-07-11 05:11:11 |
Supported Unity versions | 2018.4.2 or higher |
This character is extremely light and can be used in both pc and mobile games. All models share a single texture file, allowing you to customize the colors according to your needs just by duplicanting materials and adjusting the material offset.
Textures:
-Rigged/Skinned
-Mecanim Ready
-Texture: 256px Diffuse/Albedo (additional 1024px Diffuse/Albedo)
*Many models have two material slots, check the <Materials> option in the [ Inspector > Skinned Mesh Renderer ] to add secondary materials and customize colors to fit your needs.
Polycount:
Characters:
-Body | 3.2k Tris
-All accessories | 30k Tris
Blendshapes
Eyebrows:
- Up
- Down
- Angry
- Sad
Mouth1:
-Smile1
-Smile2
-Sad
-Small
Mouth2:
-Smile
-Angry
Nose:
-Size
*Some accessories have a <Size> blendshape so you can adjust to avoid clipping issues with other pieces
*Make sure that the option <Leagcy Blend Shape Normals> are checked or <Blend Shape Normals> is set to <None> in the models [Inspector > Import Settings > Model Tab ] to avoid artifacts when using the blendshapes.
Animations:
⚠ This character doesn´t have any animations included.
*This model have a Humanoid rig (Rigged/Skinned and Mecanim ready)
*Remember to adjust <Muscle & Settings> in the model´s [Rig > Configure] to adjust overlapping and clipping depending of your source animations.
-Modular Design
This character is designed to be modular, making it easy to create a variety of combinations, allowing you to create unique characters and scenes.
Each asset has been carefully crafted to add a unique touch to your game project!
Leave your comments, suggestions, and if you like it, please leave a rating/review.