Publisher | AAAnimators |
---|---|
File size | 0.97GB |
Number of files | 184 |
Latest version | 1 |
Latest release date | 2018-10-03 06:40:10 |
First release date | 2018-05-03 08:50:26 |
Supported Unity versions | 2018.4.2 or higher |
An AK-47 rifle replica with equivalent weight was used in capturing this set of 3d animations. Each take captures actor's motion from start to finish so the animation can be used not only for game development, but also film, commercial productions or scientific research.
The package comes with a fully textured cyborg model.
Here you can easily browse through the pack, just click on the animation in the list to play it in the Sketchfab viewer:
Military Rifle Plus Animation Pack: AAAnimatorsThe following document & tutorial explains how to use our animations with Unity:
Unity DocumentationPDF version of Unity Documentation
We are here to empower the creators. Please contact us via the support link if you are having issues. Our team will get back to you momentarily.
Package Contents (171 motions)
Starters (Stand to Motion) ( 37 )
● standing idle [43.47s]
● idle down [20.00s]
● idle up [20.00s]
● rifle lower turn left 45 [3.27s]
● rifle lower turn left 90 [4.40s]
● rifle lower turn left 135 [5.33s]
● rifle lower turn left 180 [5.23s]
● rifle lower turn right 45 [2.33s]
● rifle lower turn right 90 [3.10s]
● rifle lower turn right 135 [4.33s]
● rifle lower turn right 180 [4.80s]
● rifle upper turn left 45 [5.00s]
● rifle upper turn left 90 [4.00s]
● rifle upper turn left 135 [5.20s]
● rifle upper turn left 180 [6.70s]
● rifle upper turn right 45 [4.20s]
● rifle upper turn right 90 [4.84s]
● rifle upper turn right 135 [6.60s]
● rifle upper turn right 180 [7.00s]
● reload rifle [5.00s]
● drop rifle [1.93s]
● rifle dangling walk to jump left leg [3.90s]
● rifle dangling walk to jump right leg [3.77s]
● rifle hold walk jump left leg [3.50s]
● rifle hold walk jump right leg [3.60s]
● rifle upper walk jump left leg [3.43s]
● rifle upper walk jump right leg [4.53s]
● hit forward [1.27s]
● hit left [2.70s]
● hit right [2.83s]
● rifle running cirle [3.13s]
● laying down reload rifle [10.60s]
● laying down shoot rifle [13.03s]
● hands up get on ground [20.67s]
● one knee aim look around [46.70s]
● one knee aim turn left [10.23s]
● one knee aim turn right [9.70s]
Shooting [ 9 ] ● shoot with a rifle lower [16.37s]
● shoot with a rifle upper [19.73s]
● tactical lower shooting reloading [17.07s]
● tactic mode shooting [12.00s]
● tactic mode reload [5.00s]
● take out of holster [11.93s]
● shoot single automatic [12.87s]
● shooting in the air [10.37s]
● one knee shooting [10.07s]
Sneak Mode ( 105 )
● 45 left leg turn left fast [1.90s]
● 45 left leg turn left medium [2.93s]
● 45 left leg turn left slow [4.00s]
● 45 left leg turn right fast [2.67s]
● 45 left leg turn right medium [2.90s]
● 45 left leg turn right slow [4.27s]
● 45 right leg turn left fast [1.97s]
● 45 right leg turn left medium [2.60s]
● 45 right leg turn left slow [4.20s]
● 45 right leg turn right fast [2.33s]
● 45 right leg turn right medium [2.17s]
● 45 right leg turn right slow [4.27s]
● 90 left leg turn left fast [2.13s]
● 90 left leg turn left medium [2.53s]
● 90 left leg turn left slow [3.37s]
● 90 left leg turn right fast [1.93s]
● 90 left leg turn right medium [2.30s]
● 90 left leg turn right slow [4.50s]
● 90 right leg turn left fast [2.03s]
● 90 right leg turn left medium [2.47s]
● 90 right leg turn left slow [3.50s]
● 90 right leg turn right fast [2.77s]
● 90 right leg turn right medium [2.57s]
● 90 right leg turn right slow [3.73s]
● 135 left leg turn left fast [2.77s]
● 135 left leg turn left medium [3.67s]
● 135 left leg turn left slow [6.50s]
● 135 left leg turn right fast [2.97s]
● 135 left leg turn right medium [3.17s]
● 135 left leg turn right slow [5.20s]
● 135 right leg turn left fast [2.23s]
● 135 right leg turn left medium [3.73s]
● 135 right leg turn left slow [3.83s]
● 135 right leg turn right fast [2.87s]
● 135 right leg turn right medium [3.40s]
● 135 right leg turn right slow [3.97s]
● 180 left leg turn left fast [2.60s]
● 180 left leg turn left medium [5.53s]
● 180 left leg turn left slow [4.23s]
● 180 left leg turn right fast [2.43s]
● 180 left leg turn right medium [3.90s]
● 180 left leg turn right slow [4.77s]
● 180 right leg turn left fast [2.27s]
● 180 right leg turn left medium [2.70s]
● 180 right leg turn left slow [5.87s]
● 180 right leg turn right fast [2.27s]
● 180 right leg turn right medium [3.27s]
● 180 right leg turn right slow [3.50s]
● fast left leg [2.27s]
● fast right leg [2.93s]
● medium left leg [3.07s]
● medium right leg [0.80s]
● slow left leg [5.93s]
● slow right leg [8.03s]
● backward left [2.57s]
● backward right [3.03s]
● jump high [2.57s]
● jump low [2.00s]
● jump medium [2.77s]
● sudden stop fast [2.20s]
● sudden stop medium [2.17s]
● sudden stop slow [5.80s]
● turn left 45 [9.07s]
● turn left 90 [6.83s]
● turn left 135 [8.63s]
● turn left 180 [9.00s]
● turn right 45 [7.17s]
● turn right 90 [6.53s]
● turn right 135 [7.67s]
● turn right 180 [9.17s]
● walk turn around left fast [2.87s]
● walk turn around left medium [3.50s]
● walk turn around left slow [5.27s]
● walk turn around right fast [2.50s]
● walk turn around right medium [3.80s]
● walk turn around right slow [8.10s]
● walk turn left left leg fast [1.67s]
● walk turn left left leg medium [2.17s]
● walk turn left left leg slow [5.77s]
● walk turn left right leg fast [4.13s]
● walk turn left right leg medium [5.73s]
● walk turn left right leg slow [6.17s]
● walk turn right left leg fast [1.13s]
● walk turn right left leg medium [2.33s]
● walk turn right left leg slow [7.63s]
● walk turn right right leg fast [1.53s]
● walk turn right right leg medium [2.53s]
● walk turn right right leg slow [4.80s]
● strife left angle backwards fast [2.37s]
● strife left angle backwards medium [3.67s]
● strife left angle backwards slow [6.87s]
● strife left angle forward fast [2.17s]
● strife left angle forward medium [3.30s]
● strife left angle forward slow [4.97s]
● strife left fast [2.03s]
● strife left medium [4.00s]
● strife left slow [4.70s]
● strife right fast [3.27s]
● strife right medium [5.13s]
● strife right slow [5.73s]
● transition to laydown rifle [6.00s]
● transition to lower rifle [2.70s]
● transition to upper rifle [4.40s]
● transition to one knee [3.50s]
● transition to sit [1.93s]
Casualty Animations ( 19 )
● laydown get shot in head left [4.17s]
● laydown get shot in head left back [3.07s]
● laydown get shot in head right back [2.53s]
● laydown get shot in left shoulder back [9.93s]
● laydown get shot in right leg [11.07s]
● laydown get shot in right shoulder back [8.77s]
● laydown get shot in stomach back [10.57s]
● laydown granade blows up from the back [3.53s]
● laydown granade blows up from the right [9.33s]
● sit get shot in back left shoulder [7.17s]
● sit get shot in head back [2.70s]
● sit get shot in head right [6.57s]
● sit get shot in head right back [3.17s]
● sit get shot in left leg front [5.60s]
● sit get shot in right shoulder front [8.80s]
● sit get shot in stomach front [8.87s]
● sit granade blows up from the back [3.20s]
● sit granade blows up from the front [3.70s]
● parachute granade blows up [3.63s]
Motion Misc ( 1 )
● parachute [12.60s]
The rifle and cyborg models are included as a separate FBX file.
The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.