Publisher | Synty Studios |
---|---|
File size | 345.93MB |
Number of files | 2744 |
Latest version | 1.0.0 |
Latest release date | 2024-11-26 11:02:13 |
First release date | 2024-11-26 11:02:13 |
Supported Unity versions | 2018.4.2 or higher |
Synty® Studios presents: INTERFACE - Military Combat HUD
​War never changes, but sometimes it needs a cheeky visual upgrade. Synty’s Interface Military Combat HUD pack features a library of combat-focused military components to help you dominate the UI battlefield.
Alongside action bars, compasses, minimaps and weapon wheels, there are competitive shooter components including revive timers, fireteam info, ‘Killed By’ panes and Match Start / Match Complete animations. We’ve also included a customisable badge system for building team badges, rank up / level up badges, and reward and kill streak badges.
Each component is designed for maximum flexibility, whether you’re making a Looter Shooter, Battle Royale, team-based extraction, or a military FPS.
â—¼ Key Features â—¼
- Over 200 prefabs (with animations!)
- 1,500+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s HUD. Create hundreds of variations to fit your game’s specific needs!
- Customisable badge components and sprites for rank/level up, team select, rewards and more.
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of POLYGON assets.
- Text and numeric buttons can be tinted, customised and localised.
â—¼ Complete Your Project â—¼
Check out POLYGON - Military Pack and POLYGON - Battle Royale Pack, both these packs will work very well with Military Combat HUD.
â—¼ Learn More â—¼
Check out Synty's tutorial on Creating a HUD in Unity.
*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. No 3D models are included.
â—¼ FAQ â—¼
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Oxanium You can find more information in the pack documentation or can check out the Google Fonts FAQ here.