Publisher | Jason Booth |
---|---|
File size | 1.07MB |
Number of files | 19 |
Latest version | 1.7.27 |
Latest release date | 2024-04-22 05:19:13 |
First release date | 2022-12-09 12:55:10 |
Supported Unity versions | 2018.4.2 or higher |
The MicroVerse - Masks package adds the ability to stamp textures together as part of your terrain stamping process. These textures can be consumed by other assets, such as MicroSplat's global tint textures, masks for snow, wetness, streams, lava, or any other data needed by external systems. These masks can be filtered by all of the MicroVerse filters, like height/slope/angle/curvature/texture, with the full compliment of falloff's and noise of a MicroVerse stamp.
The mask module also allows you to store the internal buffers MicroVerse uses for data like curvature, masks, and SDF lookups. These can be used at runtime to do things like determine the distance from the nearest tree, etc.
All of these maps are updated in realtime as you work, allowing anything which uses this data to be updated as well.
Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.
Other MicroVerse products:
MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, and ambiance module at a reduced rate.
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Ambiance : Create music and soundfx areas with the same tools
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
Check out some of our other products:
Better Lit Shader - A feature rich uber shader that runs on all render pipelines
Better Shaders - Write text based shaders that work across all render pipelines
MicroSplat - The most popular and feature rich terrain shading system on the asset store