Publisher | Pukamakara |
---|---|
File size | 472.52MB |
Number of files | 40 |
Latest version | 1 |
Latest release date | 2019-09-04 08:34:10 |
First release date | 2019-09-04 08:34:10 |
Supported Unity versions | 2018.4.2 or higher |
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Realistic 3d model of Mi-8MT Russian Airforce
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
Included weapon:
- B-8V20A
- UPK-23-250
- UB-32A
- UB-32A-24
- UB-16-57
- UB-16-57KV
- UB-16-57UM
- P-50T
- C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
259 078 polys
504 805 tris
272 972 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
Included weapon:
- B-8V20A
- UPK-23-250
- UB-32A
- UB-32A-24
- UB-16-57
- UB-16-57KV
- UB-16-57UM
- P-50T
- C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
259 078 polys
504 805 tris
272 972 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI