Publisher | Pukamakara |
---|---|
File size | 368.01MB |
Number of files | 43 |
Latest version | 1 |
Latest release date | 2019-10-17 07:22:08 |
First release date | 2019-10-17 07:22:08 |
Supported Unity versions | 2018.4.2 or higher |
Realistic 3d model of Mi-17 Czech Air Force
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
206 630 polys
402 033 tris
218 745 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
206 630 polys
402 033 tris
218 745 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI