Publisher | Interactive Arts |
---|---|
File size | 22.51MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2018-03-28 04:50:34 |
First release date | 2018-03-28 12:00:33 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 12 shaders for PBR based materials with metallic characteristics, including a set of 6 shaders designed for PC/console, and another set of 6 shaders for mobile game and application development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Gray Level | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform Metallic adjustment is introduced to some shaders
Uniform Roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque