Magic Time - Control Time per Object (Local Time Scale)

$18
Publisher Infinity PBR / Magic Pig Games
File size 3.08MB
Number of files 83
Latest version 1.0.2
Latest release date 2024-10-14 01:58:20
First release date 2024-10-10 05:42:12
Supported Unity versions 2018.4.2 or higher

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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

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Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?!


It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.


➡ Make all enemies slow down

➡ Change the speed of an individual object

➡ Create zones where time speeds up or slows down

➡ Take control over your timescale

➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support


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🧩 Integrations

🚀 Projectile Factory

♥️ Game Modules 4


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Check out more info & all of our tools and models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!

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