Magic Time - Control Time per Object (Local Time Scale)
Publisher | Infinity PBR / Magic Pig Games |
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File size | 3.08MB |
Number of files | 83 |
Latest version | 1.0.2 |
Latest release date | 2024-10-14 01:58:20 |
First release date | 2024-10-10 05:42:12 |
Supported Unity versions | 2018.4.2 or higher |
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Support, Questions, News & Updates
➡️ Discord
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Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?!
It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.
➡ Make all enemies slow down
➡ Change the speed of an individual object
➡ Create zones where time speeds up or slows down
➡ Take control over your timescale
➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime
⭐️ Extensive documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
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🧩 Integrations
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Check out more info & all of our tools and models at InfinityPBR.com
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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
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