Publisher | KINEMATION |
---|---|
File size | 7.96MB |
Number of files | 57 |
Latest version | 1.5.0 |
Latest release date | 2024-12-18 06:54:13 |
First release date | 2024-09-25 06:21:12 |
Supported Unity versions | 2018.4.2 or higher |
WebGL Demo • Documentation • Discord
😭 Unity has THIS problem
Animator is great, but it is very limited to the scalability of your awesome animation system!
Imagine if it was possible to take a character pose, and animate it dynamically with an existing animator controller. This way, you can set up your controller once, and then switch poses on the fly! No override or spaghetti controllers - only clean and scalable structure.
🌟 That is Magic Blending - your easy way to take the animation quality to the next level.
✔️ One animation, different poses
This saves tons of time and animation resources. Forget about messy transitions, and enjoy the clean and solid blending.
✔️ It is incredibly simple
Create a Magic Blend Asset, add a Magic Blend component - that's it! Simple and effective.
✔️ Works with Animation States
Bind Magic Blends to the States, and the system will perfectly sync it with your animator controller.
✔️ High-quality blending
Your character will never look strange again. Magic Blending uses smart methods to naturally animate your character.
✔️ Simple customization
Just tweak the sliders in runtime to control the blending. No need to restart the game.
✨Sounds cool? Try it yourself and see the difference!