Publisher | Virtual Escapes |
---|---|
File size | 114.39kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2020-11-16 01:56:33 |
First release date | 2019-09-11 08:20:13 |
Supported Unity versions | 2018.4.2 or higher |
LWS Importer is part of the Lightwave Importer asset set. If you have already purchased LWO Importer, then all you need now is LWS Importer to give you complete Lightwave → Unity integration.
*Important* LWO Importer is required in order to import Lightwave models. LWS Importer on its own will not give you this ability. To purchase both these assets together at a discount, take a look at the complete Lightwave Importer
Usage:
Import the LWS Importer package into your Unity project. Thats it! Unity should now be able to import any .lws files. A copy of Lightwave is not required for this asset to work! Which makes LWS Importer really useful for both artists and programmers!
Features:
• Support for the following scene object types: Camera, Light, Model*, Null, Bone.
• Imports all keyframe animation relating to Position, Rotation and Scale of objects.
• Hierarchy and layer names appear just as in Lightwave.
• Bones assigned to meshes with Vertex Weight Maps are imported and converted to Skinned Meshes.*
• All keyframe interpolation types are converted into Unity equivalents. This includes: TCB, Bezier, Hermite, Linear and Stepped.
• Various import options, including: optimise redundant keyframes, choose the frame range for the timeline, and make bones visible in the editor.
* requires LWO Importer to be installed. Otherwise an empty GameObject proxy is created.
Limitations:
• Only keyframe animation assigned to Position, Rotation and Scale channels are imported. MotionMixer, Material keyframes etc are not currently supported.
• Boned animation of models that are composed of subpatch or Catmull-Clarke surfaces is not currently fully supported.
• Pre/Post animation behaviour of individual channels is ignored.
• IK controlled animation is not supported. To import into Unity, the resulting animation must be baked out into keyframes.
*Important* LWO Importer is required in order to import Lightwave models. LWS Importer on its own will not give you this ability. To purchase both these assets together at a discount, take a look at the complete Lightwave Importer
Usage:
Import the LWS Importer package into your Unity project. Thats it! Unity should now be able to import any .lws files. A copy of Lightwave is not required for this asset to work! Which makes LWS Importer really useful for both artists and programmers!
Features:
• Support for the following scene object types: Camera, Light, Model*, Null, Bone.
• Imports all keyframe animation relating to Position, Rotation and Scale of objects.
• Hierarchy and layer names appear just as in Lightwave.
• Bones assigned to meshes with Vertex Weight Maps are imported and converted to Skinned Meshes.*
• All keyframe interpolation types are converted into Unity equivalents. This includes: TCB, Bezier, Hermite, Linear and Stepped.
• Various import options, including: optimise redundant keyframes, choose the frame range for the timeline, and make bones visible in the editor.
* requires LWO Importer to be installed. Otherwise an empty GameObject proxy is created.
Limitations:
• Only keyframe animation assigned to Position, Rotation and Scale channels are imported. MotionMixer, Material keyframes etc are not currently supported.
• Boned animation of models that are composed of subpatch or Catmull-Clarke surfaces is not currently fully supported.
• Pre/Post animation behaviour of individual channels is ignored.
• IK controlled animation is not supported. To import into Unity, the resulting animation must be baked out into keyframes.