Publisher | ARTnGAME |
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File size | 77.11MB |
Number of files | 604 |
Latest version | 2.1.2 |
Latest release date | 2024-12-18 10:07:14 |
First release date | 2022-07-11 01:32:14 |
Supported Unity versions | 2018.4.2 or higher |
LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects. The system is fully real time and use sun & mesh shaped light sources and is based on the open source SEGI project (Standard Pipeline). LUMINA requires DX12 or Vulkan to function in all GPUs due to the swapchain Unity bug in DX11 and NVIDIA GPUs.
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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from LUMINA GI with a massive discount ($139 vs $460 current price) and save more than $600 on ARTnGAME assets !
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IMPORTANT:
LUMINA GI can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) ! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA to enable the discount. The two assets can be used together (Video 1 - Video 2).
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IMPORTANT: The system requires Unity 2021.3 and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions and has not been tested in Unity 2022. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles.
The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.
IMPORTANT:
Note this is the first Beta version of LUMINA: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.
More info on the official ARTnGAME Website and Lumina Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].