Publisher | Dev Dunk Studio |
---|---|
File size | 490.72kB |
Number of files | 18 |
Latest version | 2.0.0 |
Latest release date | 2024-02-27 08:32:18 |
First release date | 2023-09-08 02:20:16 |
Supported Unity versions | 2018.4.2 or higher |
Light Receiver URP uses transparent surfaces to display real-time lights in your project.
These enhanced graphics can bring AR and VR scenes truly to life.
🧾 Features
👉 Real-Time lighting on transparent objects
👉 Colored diffuse lighting with specular highlights
👉 Main light highlights
👉 Easy customizable setup
👉 Supports multiple lights at once
👉 Pick the light's transparency
👉 Support for all real-time light types (directional light, spotlight, point light)
👉 Support for all devices
👉 Forward & Forward+ support (deferred will fall back to Forward)
👉 Support for URP Light Layers
👉 Made in Shader Graph
👉 Customizable shaders for custom effects
👉 Optimized for performance on mobile devices!
📱 AR Use
Light Receiver URP is mostly used in AR to render real-time lights on planes detected with plane detection.
This way, an AR environment can have realistic real-time lighting in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
Combine with Shadow Receiver URP
Use real-time lights, combined with shadows, using the Shadow Receiver URP package!
🛠 Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2021.3LTS, 2022.3LTS, 2023.1.
Works using 1 real-time or mixed directional light and multiple point- and spotlights.
Work on any device.
Thanks to https://imaginevisual.se for commissioning this asset!