Publisher | Pukamakara |
---|---|
File size | 3.69MB |
Number of files | 13 |
Latest version | 1 |
Latest release date | 2019-07-16 06:48:07 |
First release date | 2019-07-16 06:48:07 |
Supported Unity versions | 2018.4.2 or higher |
Realistic 3d model of West Mall Light House
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (5% tris and 95% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object(Draw Call)
- The model has dimensions 5 x 4 x 14 m (16 x 13 x 46 ft)
- The model contains
735 polys
1 435 tris
948 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 1024x1024
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk west mall black sea marine ship ocean
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (5% tris and 95% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object(Draw Call)
- The model has dimensions 5 x 4 x 14 m (16 x 13 x 46 ft)
- The model contains
735 polys
1 435 tris
948 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 1024x1024
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk west mall black sea marine ship ocean