Publisher | Interactive Arts |
---|---|
File size | 87.29MB |
Number of files | 64 |
Latest version | 1 |
Latest release date | 2018-04-06 05:27:17 |
First release date | 2018-04-06 05:27:17 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for raw and fine leather materials. 6 shaders are designed for high-end build PC with tessellation displacement features, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with ambient occlusion and additional functionalities are designed for PC/Console, and 6 shaders are designed for mobile games and application development.
Details functionalities have introduced for white/black channels color bias, normal bias and ambient occlusion bias can be adjusted, the pattern texture is determined by the red channel of the albedo texture.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, parallax height, and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Details: White/Black channel Color bias | White/Black Channel Normal bias | White/Black channel Occlusion bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base value
Parallax Height: Contrast | Max/Min Height | General Strength
Tessellation Displacement: Multiplier | Max/Min Displacement | Contrast
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Surface Details
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque