KWS Water System (Standard Rendering)

kripto289

(36)
$43 $72
ENDS SOON ! -40%
Publisher kripto289
File size 141.23MB
Number of files 234
Latest version 1.5.3
Latest release date 2024-05-25 06:25:13
First release date 2021-03-23 01:35:11
Supported Unity versions 2018.4.2 or higher

Before updating, be sure to delete the old version!


This version is only compatible with standard built-in rendering and is not compatible with URP / HDRP / Mobiles / VR / WebGL

Required compute shaders support.


Water for URP version

Water for HDRP version

If you have already bought a standard version, you can make a paid upgrade to URP / HDRP with a ~70% discount at any time.


Compatibility for VR (PC target) will be added later.

Compatibility for mobile platforms will be added to separated packages (due to mobile limitations)


All demo scenes and resources are included in the project.


PC DEMO


Water rendering uses physical approximation for lighting/wave simulation and is based on such physical parameters as wind power, turbidity, transparency, dispersion, etc. Therefore, water rendering should look correctly in any scene, for example, during the day, at night, at sunset, or in the cave.


Features:

  • GPU waves simulation with multiple cascades (to avoid tiling)
  • Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustic, sunshafts)
  • Physical approximation of reflections using fast screen space projected reflections (several times faster than other SSR methods), camera planar reflections, cubemap(probe) reflection
  • Physical approximation of refraction in screen space with dispersion (using water IOR)
  • Physical approximation of caustic relative to water depth and waves (with dispersion).
  • Underwater effect with partial submersion
  • Underwater sunshafts/volumetric lighting with caustic
  • Shoreline waves rendering with foam particles
  • Flow rendering using flowmaps (integrated flowmap painter)
  • Fluids simulation for static objects (rivers) with foam rendering
  • River system using splines
  • Buoyancy
  • Dynamic ripples
  • Rain effect
  • Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh
  • Lod system with tesselation
  • Writing to depth buffer (for correct posteffects like 'depth of fields')
  • Video/text description of each setting in the editor.
  • Fog compatibility (in one click) with third-party assets for Enviro, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist2, COZY weather.

You can get all new beta changes/fixes/features and get support on the Discord channel

public roadmap: roadmap

Email: [email protected]



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