Publisher | MITSUGETSU eight |
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File size | 321.87MB |
Number of files | 2905 |
Latest version | 1 |
Latest release date | 2024-11-18 07:11:19 |
First release date | 2024-11-18 07:11:19 |
Supported Unity versions | 2018.4.2 or higher |
The definitive voice material collection featuring only popular words with proven sales!
Unique characters will beautifully enhance your game world!
This collection features three Korean voice actors, both male and female, and is designed to cover a wide range of Korean voiceovers in one package.
It includes carefully selected versatile lines that can be used in various contexts, such as battle scenes, reactions, daily conversations, and event voices.
Additionally, the female and male folders include breathing sounds that can be looped during running scenes.
The TSUKAERU series by MITSUGETSU eight currently offers voice assets in Japanese, English, Chinese, and Korean.
To reduce the hassle of translation checks for game developers using languages other than their native tongue, file names include English. The accompanying PDF allows you to verify expressions in each language and search for audio files from the word list within the folder.
Furthermore, for voice assets in languages other than Japanese, we strive to use native speakers to ensure a natural feel.
All audio has been edited to prevent sound delays during command operations, providing a smooth action experience.
We hope to deliver the vitality that can only be achieved by live performances to many game developers.
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series
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▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.