Publisher | Photon Engine |
---|---|
File size | 30.93MB |
Number of files | 567 |
Latest version | 2.0.0 |
Latest release date | 2024-01-23 01:11:11 |
First release date | 2022-02-22 03:59:11 |
Supported Unity versions | 2018.4.2 or higher |
The Fusion Kart sample demonstrates an approach on how to make a racing game using a Server Authoritative, Client Predicted model with Photon Fusion.
Highlights
The project has a complete game loop, allowing up to 8 users to join each other and race competitively to see who will win, as well as practice together without timers on a track with infinite laps. The main features include:
* Two different modes (Race and Practice)
* Two race tracks
* Karts with varying stats
* Shared Items like boosts/banana obstacle, coins
* Scriptable Object based item system, which is extendable
* Setting up rooms as a host using codes for clients to join, handles edge-cases like "room not found", "room is full", "room is currently in a session" and so on.
This package only has keyboard input. Fusion supports standalone, mobile, console and WebGL.
Doc page for Fusion Karts Demo
Highlights
The project has a complete game loop, allowing up to 8 users to join each other and race competitively to see who will win, as well as practice together without timers on a track with infinite laps. The main features include:
* Two different modes (Race and Practice)
* Two race tracks
* Karts with varying stats
* Shared Items like boosts/banana obstacle, coins
* Scriptable Object based item system, which is extendable
* Setting up rooms as a host using codes for clients to join, handles edge-cases like "room not found", "room is full", "room is currently in a session" and so on.
This package only has keyboard input. Fusion supports standalone, mobile, console and WebGL.
Doc page for Fusion Karts Demo
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