Heavy - Rapid Fire Military Character

Ida Faber

(0)
$115
Publisher Ida Faber
File size 2.13GB
Number of files 504
Latest version 1
Latest release date 2024-08-06 01:27:20
First release date 2024-08-06 01:27:20
Supported Unity versions 2018.4.2 or higher

🔥 Rapid Fire Military Character - Heavy is one of the 4 available characters in the series. It comes with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Completely modular, there are sliced parts for first person. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, available as bundle with 4 unique classes: Assault, Medic, Heavy, and Sniper

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🌠 This model is a part of the Rapid Fire Military Collection

Assault

Heavy

Medic

Sniper

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⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ

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꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷

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✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features


   Male + Female

   Weapon Included (not rigged)

   Unique Hairstyles + Unique Bangs

   Completely modular

   Wonderful render scene

   Fully Rigged with UE5 Rig

   Apple Blendshapes

   Adjustable body parts

   Underwear included

   Easy Color Change

   Advanced materials! Tons of customization

   Bonus icons (request along with other source files via email)

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⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system

  

   Heavy Girl

   Faces 32852 ・ Tris 61118 ・ Verts 33993


   Heavy Boy

   Faces 29102 ・ Tris 53628 ・ Verts 29317

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⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones

      

   It was made in Maya without plugins and does not have controls

   You can apply physics to different parts

   Additional bones: eye_l, eye_r, jaw (individual for each head),

   breast_l, breast_r for the woman, hair_front_01-06, hair_back_01-06

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⁺₊✧ ⋆ Tested with various animations

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   Lyra Starter Game

   Game Animation Sample Project

   Advanced Locomotion System v4

   Standard 3rd person animations

   Female Interactions Animations

   Mocap Library

   ARLS + Horse Animset

   Succubus AnimSet

   Valley of the Ancient

   Close Combat: Swordsman

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⁺₊✧ ⋆ Blendshapes

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   Perfectly calibrated 52 Apple Blendshapes.

   Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

   Can be used for Live Stream facial animations

   LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

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⁺₊✧ ⋆ Different Outfits and Modularity

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   The model is completely modular!

   Remove or add any part. Or if you want, take clothes off completely

   Body texture is censored. The uncensored texture can be requested

   Adult parts are not modeled and do not have morphs or a rig. It’s a texture

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   To avoid body intersection through clothes, the body is sliced into pieces

   Pieces that are beneath the clothes must be turned off or hidden

   By doing that, you reduce the polycount!

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   Full-Body & AllPartsTogether is included

   Underwear is included

   Weapon is included

   Bonus Idle animation is included

   Bonus Icons can be requested via email

   Any other animations are not (!) included

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⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+

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   Render pipelines: Built-in, URP, HDRP

   Both Advanced and Default Shaders

   Humanoid rig with eye and jaw bone

   For facial animations use Blendshapes

   Physics is not (!) included

   Wind Simulation for Hair!

   Easily add Tattoos and Scars!

   AllPartsTogether.fbx file is included for customization

   Any Humanoid Animations from the store can be applied to this character

   Please note, this is a character asset. It has no controls, scripts, etc.

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⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts

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   A MatID map is used for changing colors of a BaseColor Map by sections

   You can use the Advanced Shader to change the colors easily

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⁺₊✧ ⋆ 4K Textures

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   12 Texture sets: Body, Head, Eyes, Lashes, Clothes x1, Straight Hair,

   Wavy Hair, Curly Hair, Short Hair, Dreadlocks, Buzz cut, Weapons x1

   Textures are packed for better optimization

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   Each set contains:

   BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,

   and may include an Ambient Occlusion, MatID, Opacity and Emissive maps

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⁺₊✧ ⋆ FAQ

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Q: Can I request customization? Are you available for commissions?

A: Unfortunately, I am unavailable for any kind of commission.


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. Please refer to this compatibility list:

Girls 🔗 here | Boys 🔗 here


Q: How to obtain additional source files?

A: Request them through e-mail 📧 [email protected] or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.


Q: Do advanced materials work without the Shader Graph?

A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package


Q: I don't need the advanced materials. How do I disable this feature?

A: Simply follow this instruction 🔗 here >


Q: I still need help! How do I reach out?

A: The best way to contact me is through e-mail 📧 [email protected]. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.


Q: Can I upload and use your model in WEB3?

A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.


Q: Can I sell the model as a VRchat avatar?

A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.


Q: Can I sell your characters as art?

A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models


Q: Can I sell my project files with your characters in them?

A: No, this is prohibited.


More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service


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Thank you!

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