Publisher | That Individual |
---|---|
File size | 0.98GB |
Number of files | 376 |
Latest version | 1 |
Latest release date | 2024-04-16 01:51:13 |
First release date | 2024-01-09 03:17:14 |
Supported Unity versions | 2018.4.2 or higher |
Gore systems for unity HDRP
Package has all systems you need.
Edit gore depth, change blood color, add fat or remove skin around the wound, toggle blood soaking or bleeding streaks on or off, set it from realistic to as bloody as you want, perfect for a gore filled game !
Shooting shaders - for animated skinned meshes and clothes,
use real deep gory wounds or only paint UV's, highly customizable to your liking.
Works with any UV-unwrapped model (add second uv channel to your models).
Human vital organs - simple drag & drop prefabs to give your models insides.
Slicing system - for both, preCut models & single models
(Note!: "real"-cutting unstable with high quality models).
Footprint system - best used with fps games.
Floor shader - for floors where you want blood to flow in cracks and crevices.
Multiple different blood effects & decals
- Splatters, gushes,bullet hits and blood pools. Custom animated textures & procedural systems for blood, no repetition !
- Volumetric blood effects included (x10).
Ready made classic particleSystem prefabs for ease of use.
-96 Prefabs
-23 Scripts
-8 Shaders
-22 Audio effects
-HDRP Example scene
-EXTRA: soldier model (preCut & singleModel) with animations
(idle, run, hold rifle, shoot pistol, shoot rifle).
-EXTRA: Simplified learning model
-EXTRA: Katana
Asset uses "SkinnedMeshDecals" under MIT License; see Third-Party Notices.txt file in package for details.
Package has all systems you need.
Edit gore depth, change blood color, add fat or remove skin around the wound, toggle blood soaking or bleeding streaks on or off, set it from realistic to as bloody as you want, perfect for a gore filled game !
Shooting shaders - for animated skinned meshes and clothes,
use real deep gory wounds or only paint UV's, highly customizable to your liking.
Works with any UV-unwrapped model (add second uv channel to your models).
Human vital organs - simple drag & drop prefabs to give your models insides.
Slicing system - for both, preCut models & single models
(Note!: "real"-cutting unstable with high quality models).
Footprint system - best used with fps games.
Floor shader - for floors where you want blood to flow in cracks and crevices.
Multiple different blood effects & decals
- Splatters, gushes,bullet hits and blood pools. Custom animated textures & procedural systems for blood, no repetition !
- Volumetric blood effects included (x10).
Ready made classic particleSystem prefabs for ease of use.
-96 Prefabs
-23 Scripts
-8 Shaders
-22 Audio effects
-HDRP Example scene
-EXTRA: soldier model (preCut & singleModel) with animations
(idle, run, hold rifle, shoot pistol, shoot rifle).
-EXTRA: Simplified learning model
-EXTRA: Katana
Asset uses "SkinnedMeshDecals" under MIT License; see Third-Party Notices.txt file in package for details.