Publisher | NullTale |
---|---|
File size | 1.97MB |
Number of files | 45 |
Latest version | 1 |
Latest release date | 2024-01-03 04:44:12 |
First release date | 2024-01-03 04:44:13 |
Supported Unity versions | 2018.4.2 or higher |
Real time 2D raytracing that can be used for realistic lighting or for creating visual effects and stylizations, via various settings configurations.
Raytracing works as post effects applyed for objects rendered by LayerMask, that can be rendered directly in to the camera or to the global texture.
This is fragment shader implementation that sould work on any devices because it doesn't use compute shaders and other platform depended stuff. But performance highly dependent on screen resolution.