GIBLION: Anime-NPR-Toon Scene Generation Framework

ARTnGAME

(6)
$25 $63
ENDS SOON ! -60%
Publisher ARTnGAME
File size 413.43MB
Number of files 2962
Latest version 1.8.3
Latest release date 2023-11-09 10:49:13
First release date 2022-05-04 01:06:15
Supported Unity versions 2018.4.2 or higher

GIBLION Anime-NPR-Toon Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline. The system includes multiple toon, anime, outlining and non photorealistic rendering (NPR) shading techniques in both shader and image effects, blob based creation of cloud and tree formations, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline based River generator with toon river water shading and much more.


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IMPORTANT:

GIBLION can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) !

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GIBLION Tutorial video

GIBLION Manual (v1.2)


Note this is the first version of GIBLION, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.


For tutorials & latest information, visit the GIBLION forum.

For support, contact me via [E-mail]

More info on the official website

For direct chat and help on any issue, please contact me via ARTnGame Discord Channel


DISCLAIMER

The GIBLION asset has been developed and uploaded using Unity 2019.4.22f1 LTS. Any later Unity version is supported as soon as possible through patches and possibly few changes that will be mentioned in the final section of the manual, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.


The system officially supports Unity 2019.4.22f1 and 2021.3 LTS and any version that has been tested and have patches for. Patches are provided for Unity 2021.3.0f1 LTS if need to upgade to 2021.3 from 2019 project later, including addressing issues with the new Deferred rendering mode and making all shaders work properly. There is still very few shader warnings and things to tweak and resolve for Unity 2021.3 version, so that will be an ongoing work for next updates.


The system has not been tested in VR, mobile, Mac, consoles and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.

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